Wednesday, June 11, 2014

Disney's Magical World Review

Disney's Magical World is one of the best games I have actually played involving Disney. Sure there have been good games done by them, but quite a few are mostly Disney Princess games that nobody would want to touch with a 10 foot pole. But enough about that, Disney's Magical World (or DMW for short) is a game about you, you either use your Mii or you make a character from a range of choices such as hair, skin color, gender, etc.  You go to Disney's castle to help breathe life into the area as ghosts have reared their ugly head making life there miserable.  To start there is a prologue to get people into the swing of things, and the goal throughout the game is to defeat ghosts in dungeons while earning stickers to customize yourself even further as the stickers unlock outfits, dungeons, and worlds.

As you progress you get your own cafe, which is customizable as well. You choose which food to serve and your furniture, so if you have a favorite Disney Movie you can decorate it as such. Later you get a room, but serves no real purpose other than to decorate.  Eventually to help with the cafe, you get a garden to grow food as well as other plants for outfit materials. Almost everything in this game has a use and money is mostly done by cafe rather than selling.

Once you settle in dungeons make an appearance, and while straightforward can be frustrating as while you can upgrade, it's easy to lose track of what material is gathered in what dungeon. This is offset by a recipe tracker but it just gives a general location. Overall I'd say dungeons are a weak point though I hope if there's a sequel there is improvement as I think potential is there. There is also little room for exploration, the main world is just a hub and the dungeons are separated by three worlds (4 if you get the Pirates of the Carribean, a must if you are a fan of the movies and is really cheap for what it offers). While the garden has its own world there are no dungeons there.  Multiplayer is also non-existent, while there are opportunities to go to a friend's or guest's cafe that's all there is, again if there is a sequel I hope for a bit of improvement, such as interaction or aid of some kind.

Overall, most players have hit it on the head as a kind of cross between Rune Factory and Animal Crossing, there are holidays and weapons to upgrade so I would have to agree, you just don't get punished for not playing (Animal Crossing) and no marriage (Rune Factory). I highly recommend this game if you enjoy Disney and customization as there are plenty of outfits to collect (your worst nightmare if you loooove to collect EVERYTHING like me).

Overall I think it's worth at least a try, as while it's not up there in terms of classic it's certainly enjoyable.

7.5/10

Saturday, May 3, 2014

Impressions: Disney's Magical World

Hi again readers, Airbender here with something new, an impression rather than a review, here I'll simply put my opinion on a game I have yet to beat but formed somewhat of an opinion on.  In this case it's one I never thought to play:

Disney's Magical World

It's a unique cross between Animal Crossing and perhaps Rune Factory, the only difference is no marriage or neighbors threatening to leave if you ignore them for a certain period of time. You explore dungeons, dress up and can grow crops and run your own cafe. It's a highly unique game that somehow keeps gameplay fresh while giving the player options while not forcing too much out of so little. I find myself doing several things at once while not being in a rush to complete it all because it doesn't punish you for putting it down. That being said quests and other things like outfits in the store do change daily, so if you want a particular item or want to complete all quests in that time period do so before a certain time the next day before they reset. That also being said I believe the items return, though I haven't played long enough to find out (come on, it's a Disney game, it can't possibly be too punishing, then again it could surprise me).

I do have my complaints, you can achieve "Ace Ensembles" by buying a whole outfit, well it seems to have a hard time letting you know what's a complete outfit and what's not. Example: I had to buy an outfit for my cafe staff, and while I had purchased all of the pieces, it wouldn't mark the outfit as whole, leaving me confused as to whether or not there was another piece. It was only until I had put it on my staff did I realize it was complete. Not a major issue but it might confuse some as it did me for a little while.

Overall it's a unique blend that leaves me wanting more each time. You collect stickers in however way you want to unlock more stuff but if you're a collection fiend like me you'll strive for every sticker possible to get whatever you can to complete that outfit or unlock a new set of furniture. I am having a blast thus far.

DLC: some of it free, otherwise so far 1 or 4 dollars, relatively cheap and you get new furniture, weapons, or outfits, not bad at all if you like what you see.

Sunday, April 13, 2014

the Legend of Zelda: A Link Between Worlds

Hiya everyone, after a long hiatus trying to find a new game to review I decided to review Nintendo's new handheld epic The Legend of Zelda: A link Between Worlds. The story is pretty much the same, you start off as a regular boy named Link and you set off on a grand adventure to save Zelda from evil once again. Not wanting to delve into the story too much as it does have its twists, you are turned into a painting trying to fight the evil but are saved. Using this newfound power to transform onto a 2d plane you must travel between worlds to save Zelda and your world from destruction. It's very similar to the Zelda games of old in that it's top down 2d however with 3d sprites (that part's new) and it brings about a change to the formula. Instead of obtaining your tools throughout dungeons you have access to everyone of them from the very beginning. This adds a new challenge as to gain the weapons you have to rent them to start, so if you happen to perish at the hands of a terrifying boss or that Moblin who happens to get in a lucky hit you lose all rented weapons and have to re-rent them once more.  There is a silver lining of sorts, should you get enough rupees you can purchase them and make them your own permanently.

Another change brought up with the rental deal is that you have access to every dungeon right from the start and to me that's another plus in the game, freedom. You can go wherever you want whenever so if you want to go to that spooky skull dungeon last you can if you choose. There are also collectables in the dungeons still so Nintendo still gave you a reason to explore and not just mow your way through.

The graphics are very simple and nostalgic if you played earlier Zelda games, something to me is a plus. The detail and motions of the characters are very good and done well. The gameplay of turning into a painting to me is the best, you have to use that power to gain access to areas completely cut off and even have to use it to maneuver through dungeons. In fact my only complaint is that the game felt too short, which in turn could be good for some as the adventure ends before getting too repetitive.

Overall I say of all the handheld Zeldas thus far this one certainly sets a new standard in terms of breaking ground with new gameplay ideas. I would recommend this to any Zelda fan and anyone who
loves adventure.

10/10